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Last 5 Shouts:
July 14, 2010, 09:39:10 AM
So...anyone actually on this site, or did I just join a ghost town?
February 17, 2010, 03:54:38 PM
-.-
January 31, 2010, 11:13:56 PM
Yay Tongue
January 14, 2010, 03:10:11 PM
NDA dropped. Holla
December 21, 2009, 04:20:59 PM
Smiley
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Scott, tell us a little about what you do at Hi-Rez Studios.

I’m a Senior Game Designer at the studio, and also head up the Level Design team. I’m responsible for writing design documents, fleshing out features for programmers and artists, and also for placing a good bit of content into the game through world building, NPC creation, and assisting with device balancing.

Read more here.

The guys at MMORPG.com have posted a short interview with Global Agenda's executive producer Todd Harris. Here's a clip:

How is PvP beneficial to players? What rewards are available?

Global Agenda PvP does earn your character experience and credits, so players can choose to level entirely thru PvP or entirely thru PvE or a mixture of both. We offer many additional rewards via an achievement system and there are a set of optional achievement-based rewards for PvP contribution in addition to PvE contribution.

AvA Campaign activity yields player rewards and/or agency rewards but the specifics are really up to each agency around what they want to maximize.

Not much new here, but interesting. ...Read More
Video interview at QuakeCon 2009 by EquinoxVisual. ...Read More
Bret, tell us a little about what you do at Hi-Rez Studios.

Senior Character Technical Director (TD).  I create the underlying skeletons or "rigs" that allow Global Agenda characters to have realistic articulation.  With the help of Bryan "Riggs" Cere, my team also creates and maintains custom MAXScripts for the studio’s proprietary artist toolset in order to streamline the creation and management of game content.

Read more here.

Jerry, tell us a little about what you do at Hi-Rez Studios.

As a Senior Character Artist, I model and texture character suits, weapons, devices and NPCs. I also oversee the technical aspects of weapon and device creation and keep track of those assets through the pipeline.

Read the rest here.

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