* Additional filters: This only shows on Equipment while I test it. Filter based on level, rank, etc. Note that these are applied to the current result, not the full equipment list, so if you are already in a player class, you can't filter for a different one. Is this intuitive, or change it?
* Improved add/edit: Adding and editing Equipment, how do these interfaces work for you. Login using the given info. Don't save because icons aren't set right at the moment.
* IE fixes: I've fixed a bunch of IE bugs, although most people here use FF anyway. I'm sure that will change after live...
Okay, so.
The links you gave for add/edit do not work for me.
Attempting to go to "
http://www.agendadb.com/equipment/edit/11" brings up the login page every time, regardless of actually being logged in or not.
Adding equipment seems to be non-existent. is there a specific area or page the "add" link would be visible?
when editing equipment #11 i noticed the ? next to mode.
it brings up the text "the fire mode this mod affects. 1 specifies primary (left click), 2 for secondary."
i feel this should be easier to spot as it has a major effect on the item, and could be missed (and in turn screwing up the mod) .
if you are already in a player class, you can't filter for a different one. Is this intuitive, or change it?
this makes sense to me.
If you're already looking through the medic items you wouldn't want assault, robotics or recon items getting in there.
Dont have any suggestions other than the Mod mode bit.